Build Smarter Dinosaur Behavior, Faster.

PALEO is an AI behavior layer for survival games. It interprets gameplay visuals, tracks dinosaur state, and recommends actions that feel instinctive and believable.

Teams use PALEO to validate map balance, improve encounter pacing, and prototype richer NPC behavior loops.

Project Credibility

Current Trust Snapshot

Release Channel Public GitHub Pages with versioned history.
Project Phase Foundation + check-in delivery complete.
Last Updated Calculating...
Reproducibility Runnable commands and documented scaffolding in repo.

Quick Overview

3 Perceive, Think, Act
1:1 One memory-backed agent per dinosaur
2+ Public datasets guiding behavior priors
Now Foundation + check-in delivered

How PALEO Works

Perceive

Reads gameplay frames and extracts behavior cues like threat, hunger, and opportunity.

Think

Uses per-dinosaur memory so each creature keeps continuity, preferences, and risk history.

Act

Outputs context-aware actions and explainable logs for design tuning and debugging.

Why It Matters

Why It Matters

  • NPC behavior feels less scripted and more alive.
  • Designers get evidence when tuning maps and survival loops.
  • Interpretable outputs make behavior decisions auditable.
Who It Helps

Who It Helps

  • Studios building survival and ecosystem-driven gameplay.
  • Design teams validating routes, resources, and encounter difficulty.
  • Players who want help with heavy survival micromanagement.
Product Features

Core Features

Behavior Intelligence Engine

Translates visual cues into predator/non-predator threat signals and safety-first action cues.

Computer Vision ResNet-18 trained OpenCV baseline

Per-Dinosaur Agent Memory

Each dinosaur tracks identity, needs, recent events, threat memory, and explainable action intent.

Letta architecture State tracking Explainable logs

Design Validation Support

Flags map imbalance, route failures, and survival-loop bottlenecks.

Developer tooling Stress testing Balancing feedback
Roadmap

Roadmap

Now

Serengeti training, PoT fine-tuning, safety thresholding, deployment, and check-in deliverables complete.

Next

Wire Letta as the real decision/memory layer in the live loop.

Then

Run full in-game PoT smoke tests, add more holdout images, and collect demo clips.

Visual Highlights

Image Gallery

Placeholder: fern-themed map scene

Ambient map concept art with dense canopy layers, trails, and traversal chokepoints.

Placeholder: fossil/footprint overlay concept

UI overlay concept showing interpreted tracks, age of trail, and direction confidence.

Placeholder: agent thought log interface

Panel concept for perception summary, risk score, memory recall, and selected action.

Placeholder: predator/prey behavior heatmap

Spatial intensity map of predator sightings, prey density, and safe route zones.

Placeholder: dinosaur memory state cards

Card set for hunger, thirst, stamina, threat memory, and recent decisions.

Training and validation loss convergence curves across epochs Validation accuracy versus learning-rate settings Final validation accuracy comparison across experiment runs Confusion matrix for the best-accuracy ResNet-18 model (lr=1e-4, augmentation, 15 epochs)
Project Updates

Recent Updates

Mar 2026
Launched the PALEO multi-tab site (Home, Technical, Check-in).
Deployment
Mar 2026
Added keyboard focus, skip links, reduced-motion support, and semantic landmarks.
Accessibility
Mar 2026
Trained Serengeti ResNet-18, fine-tuned on 300 Path of Titans screenshots, and added safety threshold analysis.
Training
Next Milestone
Wire Letta into the live loop and run the first focused in-game Path of Titans smoke test.
Coming Next
Current Build Status

Live Now and Next

Live Today

  • Public PALEO site with Home, Technical, and Check-in tabs.
  • Project scaffold with reproducible run/test commands.
  • Documented data, model, safety threshold, and agent architecture path.
  • Saved Serengeti and Path of Titans model metrics with confusion matrices.

Coming Next

  • Letta session integration in the live loop.
  • Focused Path of Titans smoke test with simple movement.
  • More labeled game screenshots, especially predator cases.