Project Snapshot
- Title: PALEO (with Primal Mind)
- Team: World's Finest
- Members: Laura Wetherhold, Alexus Aguirre Arias
- Core aim: believable per-dinosaur behavior loops, not static NPC scripts.
Short, honest progress report focused on what is actually implemented in the repo right now.
IN PROGRESS Live capture + control prototypes are working; full Letta wiring is the main remaining gap.
WORKING Live screen feed, HUD/overlay, and guarded keyboard path.
NEXT Real Letta session in the middle + in-game PoT smoke tests.
Project title: PALEO (with Primal Mind)
Team: World's Finest (Laura Wetherhold, Alexus Aguirre Arias)
Many dinosaur-game NPCs feel stale and non-individual. PALEO focuses on agentic dinosaurs with different personality thresholds that read your screen, form thoughts, and choose actions, so behavior feels more immersive and less scripted. Stretch idea: quest autopilot. Main goal: believable animal-like behavior.
1e-4 was strongest for the nearly 10k-image balanced Serengeti run and still strongest by PoT validation accuracy, but the live-agent goal prioritizes predator recall.src/wiki_rag.py.predator / non_predator).prepare_data -> manifest/splits -> local JPEGs -> train/eval scripts.run_paleo_live.py, serve_companion.py, and overlay path.--enable-control + emergency stop.ResNet-18 lr=1e-4 + augmentation with 0.9118 validation accuracy and 0.9206 predator recall on the 2,142-image validation split.lr=1e-4 is the accuracy pick on the 60-image validation split (0.767 accuracy, 0.742 predator recall).lr=3e-5, predator class weight 3.0, and threshold 0.20, moving predator recall on the 10-image holdout from 0.571 to 0.714.